I learned the hard way that Majula’s bonfire will not hand me every crown route in Scholar of the First Sin. In SOTFS v1.03 / Regulation 1.15, the three DLC areas are included, but their access keys must still be found in Drangleic. If I reach a sealed gate without the right item, even a prepared character with solid ADP/AGL has another backtracking trip ahead. I now treat each crown as a route plan, not a teleport surprise.
| Crown | Key | Where I collect it | DLC entrance |
|---|---|---|---|
| Crown of the Sunken King | Dragon Talon | Majula Pit | Black Gulch Primal Bonfire |
| Crown of the Old Iron King | Heavy Iron Key | Forest of Fallen Giants | Iron Keep Primal Bonfire |
| Crown of the Ivory King | Frozen Flower | Drangleic Castle | Shrine of Winter |
I check the item name before leaving each detour. Dragon Talon opens the route toward Shulva, Heavy Iron Key opens Brume Tower, and Frozen Flower lets me pass the blizzard gate toward Frozen Eleum Loyce. None of these is automatically granted merely because SOTFS contains the expansions. The altar behind a Primal Bonfire can teleport me, but that does not mean the final DLC gate is unlocked.
Why the Bonfire Is Only Half the Door
My first mistake was assuming the altar was the whole entry. It is not. The altar moves me toward the DLC, but the large entrance doors still require the matching key. I now verify three things before I commit to a route: the key is in my inventory, the required boss is down, and I have reached the correct destination rather than a nearby bonfire or an unrelated teleport altar. This small ritual saves me from long, quiet walks back through hazard-heavy areas.
Crown of the Sunken King: Dragon Talon Detour
I start in Black Gulch and defeat the two hidden Elite Giants in their cave to obtain the Forgotten Key. I reach that cave by dropping along the ledges between the worm-like enemies. Then I return to Majula and descend the central Pit using Gilligan’s long ladder or the Silvercat Ring. I unlock the stone room and loot the Dragon Talon from the corpse inside.
Next, I defeat The Rotten and use the Primal Bonfire in Black Gulch. The altar behind it teleports me toward Shulva, but the large entrance doors still require the Dragon Talon. I bring healing for the Pit and poison-heavy Black Gulch, and I treat ledge navigation as its own hazard. Higher ADP/AGL improves my rolls, not my margin for a missed drop. 🗝️
Crown of the Old Iron King: Heavy Iron Key
First, I collect the Iron Key beneath the fire-breathing bull statue near the start of Iron Keep. I return to the Cardinal Tower side of the Forest of Fallen Giants, use that key on the door near the Last Giant’s boss elevator, and enter the Salamander Pit. The Heavy Iron Key lies on a corpse at the back, guarded by fire-breathing Salamanders.
After defeating the Old Iron King, I interact with the altar behind his Primal Bonfire to reach Brume Tower. Fire damage makes the Salamander route punishing, so I carry healing and avoid rushing through attacks. Power stance builds should remember that the 1.5x-stat rule applies to weapon requirements, not immunity to environmental damage. 🔥
Crown of the Ivory King: Frozen Flower
From the King’s Gate bonfire in Drangleic Castle, I enter the large stone-soldier and Ruin Sentinel room. I kill the enemy near the first door on the right to open it, then loot the Frozen Flower from the corpse inside. I take it to the Shrine of Winter, positioned between Shaded Woods and Drangleic Castle, and use the altar to reach Eleum Loyce’s outskirts and cross the blizzard gate. ❄️
My Clean Entry Checklist
For the ds2 dlc keys scholar route, I verify that I am playing SOTFS rather than following original-release instructions that describe automatic key grants. Before approaching any entrance, I confirm:
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Key collected: Dragon Talon, Heavy Iron Key, or Frozen Flower is in my inventory.
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Required boss defeated: The Rotten or Old Iron King is down for the first two altar routes; the Shrine of Winter route requires the applicable progression trigger.
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Correct destination reached: Black Gulch, Iron Keep, or Shrine of Winter—not merely a nearby bonfire or unrelated teleport altar.
Soul Memory affects co-op matchmaking brackets, not DLC access. That distinction matters when summons fail to appear. Missing a key cannot be fixed by changing Soul Memory, while ADP/AGL and healing preparation only address survival once the route is open. ✅
Start the Full Crown Run on the Correct Edition
In 2026, Scholar of the First Sin remains the bundled edition for the complete three-crown route on current PC and console storefronts, including Steam, PlayStation 4/5, and Xbox One/Series X|S. The supported PC reference is listed at $39.99 USD before sales, and I still verify that the product is SOTFS, not legacy Dark Souls II DLC information. Online services remain operational on supported platforms, and the Steam community typically sits around 2,000–4,000 players. Return to Drangleic periods can raise activity for summons, invasions, and co-op, although Soul Memory brackets still determine who can connect. I start with the correct edition, collect all three keys, and the Crown journey becomes a route plan instead of three sealed-door surprises. ⚠️
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Once your game is registered, you will be fully equipped to venture into Drangleic, unearth each required key from the world, and conquer every trial waiting across the three legendary crown territories.